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A Local is a local variable that only exists for the duration of the Event. When the event is finished, the Local is reset to void. Locals with the same name in different events are completely independent. Every event has at least one Local called "it". A Local can be named anything - but a noun describing the data it holds is a good name. Locals can contain any type of data. The same Local can be used to hold different types of data at different times. The initial value of all Locals is void (nothing). Locals can be considered temporary scratch pads.